COCOS 4 : Open, lightweight, efficient, stable

  • Open core, endless possibilities
  • Customizable, embeddable, compact, easy to use
  • Built for education, enterprise, and game teams
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Real-time 2D & 3D

  • Powerful support for both 2D and 3D
  • Works with Spine, DragonBones, TiledMap, Box2D
  • End-to-end development ecosystem, from character animation to map editing
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Robust Framework

  • Supports Vulkan, Metal, WebGL
  • Command Buffer-based rendering
  • Built for complex interactive content
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Multi-platform Support

  • Supports Web, iOS, Android, HarmonyOS, Windows, Mac
  • Ready for mini-games and devices
  • One project, deploy everywhere
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Lightweight & Easy to Use

  • Lightweight engine for fast delivery
  • Easy to learn and use
  • Faster workflow from build to launch
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Growing Ecosystem

  • Ideal for games, education, marketing
  • Extend engine power beyond games to more real-time interactive content
  • Backed by community and documentation
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High-performance Rendering

  • Modern rendering architecture support
  • Batching, optimization, scheduling
  • Balance visuals and efficiency

For diverse industries

Beyond games, for more real-time interactive content

Game Development

编组

Fast development for casual, mobile, mini-games, and interactive entertainment

Education & Training

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Interactive content for learning, training, and simulation

Brand Marketing

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H5 campaigns, interactive ads, digital showrooms

Digital Twin & Visualization

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For business demos, monitoring, simulation, and virtual spaces

Build your next interactive experience