Every Cocos Tutorial of 2020 – Part 2

2020.12.24 App/Game Tutorials by COCOS

We really had a lot of fun this year sharing some great tutorials for the year. The team had fun making them too. So we had to compile the rest of the tutorials together and give you a great list and a surprise one bonus list too.

If you missed our last list, you can check it out here. But here is the final list of tutorials for 2020 and hoping to improve and add more for 2021!

Video Tutorials

Introduction To Cocos Creator 3.0

How to bring your game to China

Text Tutorials

TypeScript resources for beginners

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Build your own custom plug-ins for Cocos Creator

Part 1
Part 2
Part 3

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Building page-turning visuals with ease

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Build your own Happy Glass physics

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Creating a custom vertex format that allows custom rendering

Editing the coloring of enemies by changing the HSL to RGB

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Improving the performance of Cocos Creator by decreasing DrawCall

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Adding a texture to your lines

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Building radar charts

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Adding a flashlight or searchlight effect in your game

Bonus! Chinese Tutorials as well!

These tutorials were built by our Chinese team or game developers in China. We didn’t have the chance to translate all of them, but some awesome ones did come up in our WeChat account

Create lipsyncing with just an audio file using this plug-in

Improving asset management for large scale games using Cocos Creator

Highly editable Chinese character editor for Cocos Creator

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Multi-language support with ESlint and Cocos Creator

Grid and circular spacing for multiple objects plug-in

SuperSu Racoon shares his research on LoS-2D vision, light and shadow

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Cocos Creator 2D lighting detailed explanation

Optimizing memory resources with Cocos Creator

Creating flame effects with Cocos Creator 3.0

Cocos best practices: avoiding JavaScript compatibility issues

A quick look at building shaders for Cocos Creator 3.0

Part 1
Part 2

Building Fog with Cocos Creator 3.0

Making two types of animation dynamic masks

Behaviour Dog helps you build custom AI

Improving your UI techniques with long time Cocos developer

An introduction to building music-based games

Modifying your UIWebView to WKWebView for Apple compliance

Understanding the mesh mode for sprites in Cocos Creator

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