Cocos Runtime is an SDK that allows businesses to infuse interactive entertainment and content to users without the need for users to install added software. This solution can run on various devices with the support of cutting-edge web development tools. After integrating the Cocos Runtime, you can add a "click-and-play" experience to your app, hardware device, or software that allows users access to more interactive content without added installation time and disc space.
Our solution has become the preferred solution by many high-end apps for its maturity in the market, leading to high performance, security, stability, and connectivity to multiple devices. Cocos Runtime can be used for adding mini-games, AI support, educational software, live videos, car controls, IoT connectivity, and other uses into your product, making it effortless for users to access and interact with new content.
WebGL 2.0 Support
Significant performance improvements over WebGL 1.0
Support for WebAssembly
Heavy computing modules can be accelerated with WASM
Lightweight Package
Minimum integration is only 300 KB
Multi-threaded Worker Support
Improved performance through parallel computing
Support For Engine Separation
Much faster initial run time for content from the same engine