Cocos Runtime is a commercial SDK developed by Cocos to support interactive content running without users needing to install software. It can run on various operating system platforms and supports content developed by mainstream JavaScript game engines. After the Runtime is integrated with multiple hardware devices or APPs, users can experience digital interactive content through a "click-and-play" experience.
Cocos Runtime provides a mature commercial solution with high performance, security, stability, and support for multiple platforms, which can be widely used as a running base for interactive content, such as mini-games, AI games, live education, virtual character, cars, smart hardware, IoT, and other "point-and-play" digital interactive content.
WebGL 2.0 Support
Significant performance improvements over WebGL 1.0
Support for WebAssembly
Heavy computing modules can be accelerated with WASM
Lightweight Package
Minimum integration is only 300 KB
Multi-threaded Worker Support
Improved performance through parallel computing
Support For Engine Separation
Much faster initial run time for content from the same engine