Because of the growth of Cocos Creator, we’ve been pushing to make a version that will last for a long time and be more productive for companies and developers. That’s why we created this version as LTS.
What is LTS?
Long Term Support means we are pushing to make this version of our engine useful for companies who will be staying with this version of the engine for a long forseeable time. Some companies will need months or years to take their game to the public and more operational support. So, a stable, reliable, and long-term solution is critical to some game companies.
To do this, you will need an engine that can withstand much abuse in how graphics are shared, animations are run, and the algorithms you place in your game. We have been working for the past three years since the release of 3.0 to improve the 3D functions of the engine to the point that we can feel satisfied with it being ready for developers looking to move to Cocos Creator and be confident in the stability of our engine. That time has finally come.
But is that it?
Of course, this isn’t the end of the journey. Like all other game engines, this is just a continuation of the improvements to the engine that developers are craving when they choose what game engine will satisfy their needs for their next masterpiece. We are already working to improve 3.8 with a few more versions before heading to a significant release next year of 3.9. We can’t share all of the great things going on in 3.9 just yet, but we do have a timeline for some items we hope to add for 3.8.1, 3.8.2, etc.
Our team hopes these updates and upgrades will help your game development and push you to build some fantastic games.
We already have an extensive list of great games released this year, and we hope to see your game added to that list next to the incredible game developers using our engine in the industry. It’s always a joy to see what is coming from the community.
Improving your animation
We’re looking to improve and simplify animation system and how it interacts with other systems by polishing its event and trigger system. We're also going to add more usibility of the whole animation system including more tutorials and improve the connection between Marionette animation and Physics including Character controller and IK.
Improving 3D Development in the Scene Editor
We’re also looking to improve your gizmos in the Scene editor. We already have many of the most common ones in the engine. But we are looking at ways to add more and customize for developers' preferences.
Better XR Support
We’re continuing to improve the quality of XR development with this new version. The most significant push is to improve the overall quality of the XR and work on improving how developers can use the XR for prototyping and quality assurance testing. This includes simulator support for XR. We can’t give all the details, but being able to test without building an XR version will be significant for those working in VR, AR, and XR.
Optimizing build sizes
More 3rd Party support
We are pushing hard to get more companies to join our work. We’re thankful for companies in the HTML5 field like Poki, Azerion, and CrazyGames for their support, Google and XSolla for monetization, and Colyseus for networking. We hope to add many more companies to the list that we currently can’t share. But we have been working on it to give you more options on where you share games, how you make money, and what tools can be used to improve your project's front and backend work. We’re deeply thankful for every company working to help game makers build the best games possible.