Understanding The Challenges of Self Distribution With Nexway
If you decided to sell your games on your own or without the use of popular marketplaces, you need to know the challenges involved.
If you decided to sell your games on your own or without the use of popular marketplaces, you need to know the challenges involved.
Yan YuanYuan shares her story of coming to Cocos and her love of UI and new challenges.
We caught up with our technical director to learn more about him and the future of Cocos Creator.
The congratulations for our 10th anniversary are piling up from friends and developers from around the world.
Ubisoft jumps into HTML5 games with their Vietnam office bringing a fun new game with classic characters.
TAPCLAP moved their big hit to Cocos and gained four times the revenue. See why they changed and how they bring their games to VK and OK.ru.
From Cocos, back to Cocos, YouYou has worked hard to become one of the key developers helping to build a new 3D engine for the company.
Hashcube shares how they improved the ASO of their Cocos built games to help other game developers reach their potential in app stores.
Cocos Creator can export to a ton of platforms. But Groovy Antoid showed us one more platform we haven’t shared just yet.
We interviewed the creator of Cocos Creator asking about his history, his favorite games, and when Cocos Creator 3.0 will be out.